All tools / GLB to OBJ
GLB to OBJ converter
Some apps still want OBJ. Drop a GLB and get an OBJ that keeps its UVs and normals.
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Good to know
GLB or OBJ?
| GLB | OBJ | |
|---|---|---|
| Files | One file with everything inside | The .obj, plus .mtl and image files for colour |
| Materials | Modern (PBR) materials | Simple, older material model |
| Animation | Yes | No |
| Read by | Web, AR, game engines | Almost every 3D app, including old ones |
Keep the GLB as your master copy and make OBJs only for apps that need them.
What comes across
| In the GLB | In your OBJ | |
|---|---|---|
| Shape, UVs, normals | Yes | Yes |
| Separate meshes | Yes | Yes, one object each |
| Texture images | Inside the file | Not included; export them separately |
| Animation | Possible | No |
You keep everything needed to put textures back on later.
A .gltf that points to a separate .bin file won't open here. Re-export it as .glb, or with its data embedded.
How it works
- 1Drop a GLB, or a glTF with its data built in.
- 2Leave "Make Y up" on unless your app expects Z up.
- 3Click Download OBJ. UVs and normals come along.
Questions people ask
Checked October 2026
- Do my files get uploaded?
- No. Everything runs in your browser. The file never leaves your computer, so it works for client files and unreleased designs too.
- Are textures included?
- The OBJ keeps UV coordinates, but the images themselves aren't packed in. Export the textures from the GLB separately if you need them.
- Can I convert .gltf too?
- Yes, if the glTF has its data embedded. A .gltf that points to a separate .bin file needs to be a .glb or embedded first.
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